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The most difficult game in Daleth is Strijdkaart. To make it even more difficult, almost every place has its own rules to the game. It is also difficult to explain the game, but read on, Ill try to explain, so please try to understand: Strijdkaart is played with a set of 70-80 cards, and is a game for four persons (usually one extra person is a referee who does the counting). The cards show weapons, fighters or events. There are four sets of weapons and fighters (clubs, swords, stars and cups). The weapon cards are numbered one to ten. The fighters -each in its own set- are page, squire, knight and king. The names of the events can vary, and some events are actually things. (If you like to try the game off-Daleth, use a standard 78 or 80 card tarot deck for it; available in many New Age stores). The game starts with a deck of weapons. Each player draws a weapon and the one with the highest score (1 to 10) must start the game. All cards are put together and are shuffled. The first player draws a card. If its a weapon or fighter, (s)he should play with this set exclusively. The card is put in front of the player on the table (special tables for this game are popular in salons and some taverns). If its not, the card is put on hand, not visible for the other players. Then the second player draws a card. If its a weapon or fighter, not from the same set as player 1, it is put in front of the player, otherwise it is put on hand. Same for player three and four. Each player should have a set to play with (clubs, swords, stars or cups). Players who have cards of a different set on hand can put these card away later in the game or keep them on hand to prevent the opponents to get hold of them. Sometimes it takes a few rounds to let everybody get a weapon. After the initial round(s), the first part of the game has started. In this part, players collect cards to build a strong army, and meanwhile they try to figure out a strategy. Players keep on drawing cards and build their set of weapons and fighters in front of them. Useful events are kept on hand. Players can get rid of card by putting them in the dump. If the stock of cards is empty, the dump has to be reshuffled and is used as new stock. At the end of the first part, all players have to select five cards from the ones they have "on hand" and return the other cards to the dump. The second part of the game starts when a player feels strong enough to attack one or more of the other players. To make an attack, at least one weapon and one fighter of the same set are required; event-cards are highly recommended. The more weapons, the more fighters can be activated:
To make an attack, the player declares war on one or more opponents. The player with the strongest army wins the attack. A player who hasnt drawn a card in the actual round yet, gets one weapon-point more when attacked. Players without fighters and/or weapons cant be attacked. The winner of an attack may take a card from the hand of the loser, if there are any. If a player decides to attack, (s)he cannot draw a card in that round. This seems pretty easy, but the events are important to the second part of the game. Events can make an army stronger or weaker, remove cards from the table, let players use armies from neutral players, put spells on certain cards, et cetera. To make the game more exiting, the events are not shown to the other players until the event is used in the game. More events can be played at the same time. Used events are put in the dump, and the effect is cancelled. The following events and things are common in Dalethian Strijdkaart:
The game ends when there are no more cards left to play. (S)He who has won most wars is the winner of the game. Because the game has four different sets, some people think Strijdkaart is a divine game (see elemental religion). Sometimes the weapons are replaced with symbols of the four gods, but the core of the game stays the same. Related topics: |